Summary: The year is almost over and so we get together to discuss our design-related learnings of 2011. The practical, the emotional and the existential - it’s all here.
Mentions: Delectable.com
Run time: 57min
Summary: The year is almost over and so we get together to discuss our design-related learnings of 2011. The practical, the emotional and the existential - it’s all here.
Mentions: Delectable.com
Run time: 57min
Summary: Gamers love games. But what’s the value of games to non-gamers? And what does “non-gamer” mean, anyway? Francisco does his thang, led off by some sweet intro music by Robby Zar.
Mentions: Ico, Angry Birds, World of Warcraft, Bayonetta, God Of War, “Ghettoizing” (we totally coined it), From Dust, Mass Effect 2, JRPGs, Limbo, Disneyland, FarmVille, Blankets, Braid
Run time: 45min
Summary: Collaboration. In games. We talk about it. Francisco shows us the way.
Mentions: Zelda Four Swords, Halo, Counterstrike, Quake, Magic: The Gathering, Dungeons ‘n Dragons, Rock Band, Minecraft, Mario Kart Double Dash!, Disney Quest Bumper Cars, CityVille, Diablo, Way (Chris’s game from the Entertainment Technology Center), Demon’s Souls
Run time: 58min