A game design podcast.

Posts Tagged: franciscosouki

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Summary: The year is almost over and so we get together to discuss our design-related learnings of 2011.  The practical, the emotional and the existential - it’s all here.

Mentions: Delectable.com

Run time: 57min

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Summary: Gamers love games. But what’s the value of games to non-gamers? And what does “non-gamer” mean, anyway?  Francisco does his thang, led off by some sweet intro music by Robby Zar.

Mentions: Ico, Angry Birds, World of Warcraft, Bayonetta, God Of War, “Ghettoizing” (we totally coined it), From Dust, Mass Effect 2, JRPGs, Limbo, Disneyland, FarmVille, Blankets, Braid

Run time: 45min

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Summary: Collaboration. In games.  We talk about it.  Francisco shows us the way.

Mentions: Zelda Four Swords, Halo, Counterstrike, Quake, Magic: The Gathering, Dungeons ‘n Dragons, Rock Band, Minecraft, Mario Kart Double Dash!, Disney Quest Bumper Cars, CityVille, Diablo, Way (Chris’s game from the Entertainment Technology Center), Demon’s Souls

Run time: 58min