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  })();</description><title>Friends on Play</title><generator>Tumblr (3.0; @friendsonplay)</generator><link>http://friendsonplay.com/</link><item><title>Episode 9: A Year in Review as Designers</title><description>&lt;p&gt;&lt;a href="http://www.andrewfederspiel.com/podcast/episode9.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt; The year is almost over and so we get together to discuss our design-related learnings of 2011.  The practical, the emotional and the existential - it&amp;#8217;s all here.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mentions:&lt;/strong&gt; &lt;a href="http://www.delectable.com"&gt;Delectable.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Run time:&lt;/strong&gt; 57min&lt;/p&gt;</description><link>http://friendsonplay.com/post/14203612063</link><guid>http://friendsonplay.com/post/14203612063</guid><pubDate>Tue, 13 Dec 2011 21:06:02 -0800</pubDate><category>episode</category><category>franciscosouki</category></item><item><title>Episode 8: IndieCade, and What Makes an Indie Game "Indie?"</title><description>&lt;p&gt;&lt;a href="http://www.andrewfederspiel.com/podcast/episode8.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt; We&amp;#8217;re back to talk about indie games, IndieCade, and what makes an indie game indie: is it enough to just make a 2-D platformer?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mentions:&lt;/strong&gt; Way (&lt;a target="_blank" href="http://www.makeourway.com"&gt;makeourway.com&lt;/a&gt;), Dear Esther, Joust, Braid, Limbo, Nidhogg, Proteus, Deepak Fights Robots, The Depths to which I Sink, Solar 2, BasketBelle, Sissy&amp;#8217;s Magical Ponycorn Adventure, Hero Generations, Halcyon, Kaleidoplay, Application Crunch, Binding of Isaac, Desktop Dungeons&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Run time:&lt;/strong&gt; 50min&lt;/p&gt;</description><link>http://friendsonplay.com/post/12450644279</link><guid>http://friendsonplay.com/post/12450644279</guid><pubDate>Sun, 06 Nov 2011 18:16:00 -0800</pubDate><category>episode</category></item><item><title>PAX Dev Highlights of "Expectations"</title><description>&lt;p&gt;&lt;a href="http://www.andrewfederspiel.com/podcast/paxdevhighlights.mp3"&gt;Download&lt;/a&gt; the highlight reel from our PAX Dev talk!&lt;/p&gt;</description><link>http://friendsonplay.com/post/9909151851</link><guid>http://friendsonplay.com/post/9909151851</guid><pubDate>Tue, 06 Sep 2011 22:02:07 -0700</pubDate></item><item><title>Episode 7: The Value of Games to Non-Gamers</title><description>&lt;p&gt;&lt;a title="Friends on Play - The Value of Games to Non-Gamers (Episode 7)" href="http://www.andrewfederspiel.com/podcast/episode7.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt; Gamers love games. But what&amp;#8217;s the value of games to non-gamers? And what does &amp;#8220;non-gamer&amp;#8221; mean, anyway?  Francisco does his thang, led off by some sweet intro music by Robby Zar.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mentions:&lt;/strong&gt; Ico, Angry Birds, World of Warcraft, Bayonetta, God Of War, &amp;#8220;Ghettoizing&amp;#8221; (we totally coined it), From Dust, Mass Effect 2, JRPGs, Limbo, Disneyland, FarmVille, Blankets, Braid&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Run time:&lt;/strong&gt; 45min&lt;/p&gt;</description><link>http://friendsonplay.com/post/9324491967</link><guid>http://friendsonplay.com/post/9324491967</guid><pubDate>Tue, 09 Aug 2011 21:45:00 -0700</pubDate><category>episode</category><category>franciscosouki</category></item><item><title>Episode 6: Collaboration in Games</title><description>&lt;p&gt;&lt;a title="Friends on Play - Collaboration in Games (Episode 6)" href="http://www.andrewfederspiel.com/podcast/episode6.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt; Collaboration. In games.  We talk about it.  Francisco shows us the way.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mentions:&lt;/strong&gt; Zelda Four Swords, Halo, Counterstrike, Quake, Magic: The Gathering, Dungeons &amp;#8216;n Dragons, Rock Band, Minecraft, Mario Kart Double Dash!, Disney Quest Bumper Cars, CityVille, Diablo, Way (Chris&amp;#8217;s game from the Entertainment Technology Center), Demon&amp;#8217;s Souls&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Run time:&lt;/strong&gt; 58min&lt;/p&gt;</description><link>http://friendsonplay.com/post/9324471648</link><guid>http://friendsonplay.com/post/9324471648</guid><pubDate>Sun, 03 Jul 2011 16:35:00 -0700</pubDate><category>episode</category><category>franciscosouki</category></item><item><title>Episode 5: The Souls of Video Games</title><description>&lt;p&gt;&lt;a title="Friends on Play - The Souls of Video Games (Episode 5)" href="http://www.andrewfederspiel.com/podcast/episode5.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt;&lt;span&gt; What is the soul of a video game?  Is it the core mechanic, or something else?  Ben drives us towards a definition.  &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;strong&gt;Mentions:&lt;/strong&gt;&lt;/span&gt;&lt;span&gt; &lt;/span&gt;Farmville, &lt;span&gt;Cityville, &lt;/span&gt;&lt;span&gt;Peggle, &lt;/span&gt;&lt;span&gt;Jenga, A&lt;/span&gt;&lt;span&gt;ngry Birds, B&lt;/span&gt;&lt;span&gt;oom Blox, &lt;/span&gt;&lt;span&gt;World of Warcraft, &lt;/span&gt;&lt;span&gt;Magic: The Gathering, &lt;/span&gt;&lt;span&gt;Mega Man 2, P&lt;/span&gt;&lt;span&gt;okemon, &lt;/span&gt;&lt;span&gt;Shadow of the Colossus, &lt;/span&gt;&lt;span&gt;Ico, &lt;/span&gt;&lt;span&gt;Mario 64, &lt;/span&gt;&lt;span&gt;Flower, &lt;/span&gt;&lt;span&gt;Half-Life, &lt;/span&gt;&lt;span&gt;Well Played 2.0, &lt;/span&gt;&lt;span&gt;Super Mario Bros. 3, &lt;/span&gt;&lt;span&gt;Super Mario Galaxy&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Run time:&lt;/strong&gt; 59min&lt;/p&gt;</description><link>http://friendsonplay.com/post/9324428351</link><guid>http://friendsonplay.com/post/9324428351</guid><pubDate>Thu, 02 Jun 2011 21:09:00 -0700</pubDate><category>episode</category><category>benmiller</category></item><item><title>Episode 4: Metagaming</title><description>&lt;p&gt;&lt;a title="Friends on Play - Metagaming (Episode 4)" href="http://www.andrewfederspiel.com/podcast/episode4.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt; How are players influenced by knowing they are playing games?  Hosted by the humble Michael Lewis.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mentions:&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;Chrono Trigger, &lt;span&gt;Star Ocean 2 for PS1, &lt;/span&gt;&lt;span&gt;BioShock, &lt;/span&gt;&lt;span&gt;inFamous, &lt;/span&gt;&lt;span&gt;Magic: The Gathering, &lt;/span&gt;&lt;span&gt;Crysis 2, &lt;/span&gt;&lt;span&gt;Chess, &lt;/span&gt;&lt;span&gt;Go, &lt;/span&gt;&lt;span&gt;Starcraft, &lt;/span&gt;&lt;span&gt;Pokemon, &lt;/span&gt;&lt;span&gt;Heavy Rain, &lt;/span&gt;&lt;span&gt;My Brute, &lt;/span&gt;&lt;span&gt;CityVille, &lt;/span&gt;&lt;span&gt;Zuma Blitz, &lt;/span&gt;&lt;span&gt;League of Legends, &lt;/span&gt;&lt;span&gt;Mass Effect&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;strong&gt;Run time:&lt;/strong&gt;&lt;/span&gt;&lt;span&gt; 55min&lt;/span&gt;&lt;/p&gt;</description><link>http://friendsonplay.com/post/9324409000</link><guid>http://friendsonplay.com/post/9324409000</guid><pubDate>Wed, 11 May 2011 20:29:00 -0700</pubDate><category>michaellewis</category><category>episode</category></item><item><title>Episode 3: What We Mean by "Gamey"</title><description>&lt;p&gt;&lt;a title='Friends on Play - What We Mean by "Gamey" (Episode 3)' href="http://www.andrewfederspiel.com/podcast/episode3.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt;&lt;span&gt; Chris and the gang examine what it means for something to feel &amp;#8220;gamey.&amp;#8221;  How do immersion, abstraction and reward types affect a game&amp;#8217;s aesthetic?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;strong&gt;Mentions:&lt;/strong&gt;&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;Uncharted 2, P&lt;/span&gt;&lt;span&gt;&lt;span&gt;ac-man, &lt;/span&gt;&lt;span&gt;Ico, &lt;/span&gt;&lt;span&gt;Peggle, &lt;/span&gt;&lt;span&gt;Portal, &lt;/span&gt;&lt;span&gt;Hazard: The Journey of Life, &lt;/span&gt;&lt;span&gt;The Marriage, &lt;/span&gt;&lt;span&gt;I Wanna Be the Guy, W&lt;/span&gt;&lt;span&gt;orld of Warcraft&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Run time:&lt;/strong&gt; 52min&lt;/p&gt;</description><link>http://friendsonplay.com/post/9324369331</link><guid>http://friendsonplay.com/post/9324369331</guid><pubDate>Sun, 24 Apr 2011 17:39:00 -0700</pubDate><category>chrisbell</category><category>episode</category></item><item><title>Episode 2: The Ethics of Social Games</title><description>&lt;p&gt;&lt;a title="Friends on Play - The Ethics of Social Games (Episode 2)" href="http://www.andrewfederspiel.com/podcast/episode2.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt;&lt;span&gt; Ben questions our ethics as game designers.  Are we putting players first by thinking about our own ethics, or should we cater to players&amp;#8217; play styles no matter what?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;strong&gt;Mentions:&lt;/strong&gt;&lt;/span&gt;&lt;span&gt; &lt;span&gt;&lt;span&gt;C&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;ityville, Z&lt;span&gt;uma Blitz, B&lt;/span&gt;&lt;span&gt;aking Life, M&lt;/span&gt;&lt;span&gt;inecraft, D&lt;/span&gt;&lt;span&gt;ragon Age Legends, P&lt;/span&gt;&lt;span&gt;ower Planets, D&lt;/span&gt;&lt;span&gt;ead Space 2, I&lt;/span&gt;&lt;span&gt;nsomniac: Click&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Run time:&lt;/strong&gt; 52min&lt;/p&gt;</description><link>http://friendsonplay.com/post/9324322729</link><guid>http://friendsonplay.com/post/9324322729</guid><pubDate>Sun, 24 Apr 2011 17:20:00 -0700</pubDate><category>BenMiller</category><category>episode</category></item><item><title>Episode 1: Minecraft Meets Club Penguin</title><description>&lt;p&gt;&lt;a title="Friends on Play - Minecraft Meets Club Penguin (Episode 1)" href="http://www.andrewfederspiel.com/podcast/episode1.mp3"&gt;Download&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt; A 7-year-old poses the question: &amp;#8220;Can you make a game that&amp;#8217;s like Minecraft mixed with Club Penguin?&amp;#8221;. We entertain the thought and let it take us into the belly of social design.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mentions:&lt;/strong&gt; Minecraft, Club Penguin, Infiniminer, Dwarf Fortress, Pokemon Black/White, Tiny Wings, Call of Duty: Black Ops, Dragon Age Legends, Nidhogg, Raise the Village, Mafia Wars, Counterstrike, Halo, World of Warcraft, Reality is Broken.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Run time:&lt;/strong&gt; 1h 3min&lt;/p&gt;</description><link>http://friendsonplay.com/post/9324265254</link><guid>http://friendsonplay.com/post/9324265254</guid><pubDate>Sun, 10 Apr 2011 20:18:00 -0700</pubDate><category>episode</category></item></channel></rss>

